It's me

Mario
Me with my Mouth Harp

Where to start?

Do you recognize that instrument in the picture? That’s how everything started. 

I was walking with my dad next to a music store when I saw this small instrument in the shop window. «What’s that?» I asked, «It’s a mouth harp» answered my dad in perfect Spanish, and because it was small, cheap, not too loud, and I recently got some good grades, he decided to spoil me a bit and buy it for me.

After some trial and error that ended up damaging one of my baby teeth, I learned how to make it sound and started playing it in sync while watching some of my favorite cartoons characters jump on TV.

30 years later I’m proud to say that I made that a part of my profession. I’m still using the same instruments and toys that I was playing with during my childhood to make some of the sounds of the animated series I’m working with.

Is this a toys story?

I prefer to call them tools… but please don’t get me wrong here with the «toys» thing, I’m a strongly technical, heavily organized and quality oriented professional, and I care for the technical aspects as much as for the creative part of my job.

And it’s been 15 years already since I started working in the animation industry for the Jelly Jamm series, and 10 since I’ve been working in what’s been my creative crush since I started dreaming of working in animation: the renowned Spanish series Pocoyo

And obviously in these years I had time for more than that, for example, working on some video games for Electronic Arts, as Titanfall 2, Mass Effect Andromeda or Need For Speed: Payback, and some short films like La Primavera Siempre Vuelve, nominated as Best Animated Short Film in Spain’s most important awards for the cinema industry, the Goya Awards. 

My approach

During recent years, I’ve been transitioning towards a more Foley-centric approach in my work. What once involved selecting the right sound from a library and tweaking it to achieve the desired effect has gradually shifted to recording  sounds ad-hoc for the action, allowing for real-time performance.

I find this method to be a more expressive way of storytelling through sound, free from the constraints of a predetermined library. Because ultimately, what matters to me is conveying the narrative and capturing the emotions and ambiance of the characters’ world and add value to the story.

And don’t forget about the technical side, because sound formats, levels, audio implementation, and deliveries are constantly evolving and can sometimes get tricky. But I’m always up-to-date with them and I’m using cutting-edge technology and tools to comply with all the technical challenges of a top production.

I’m a friendly, approachable, respectful, and communicative person, and I’m willing to hear about any challenge that you have for me, so don’t hesitate to write to me with any questions or projects that you have in mind. I’ll be more than happy to help.

Give me a little whistle!

Or connect with me on socials